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![]() Game-mechanics-wise, it operates using “stealth charges”: every friendly ‘mech inside the ECM bubble receives one stealth charge, with the Raven itself having two. ‘Mechs inside it are blurred as if under water, or more accurately, I suppose, using active camouflage. The stealth field is passive and uncontrollable it’s always there in a big, very funky-looking special effects bubble around the carrier. The first flashpoint in a new career or post-campaign game once Urban Warfare is installed has you liberating this marvel of modern technology and, if you’re so inclined, keeping it for yourself. #BATTLETECH URBAN WARFARE INTEGRATED INTO THE CAMPAIGN FULL#This provides it with two abilities: a visual and electrical stealth field easily large enough to hide a full lance of Battlemechs, and the Active Probe ability, which both sensor-locks any ‘mechs in a large radius around the Raven and also temporarily knocks out enemy stealth fields, exposing those hiding within to normal visibility targeting. Urban Warfare introduces the Raven: a new prototype Light ‘mech with high speed, low armour, reasonable damage output, and, most importantly, an unremovable ECM package fitted into its right torso. ![]() Yes, it’s true! That 35-ton, 10-meter high bipedal war machine covered in metal armour and wielding BFGs is actually a stealth ‘mech! ‘Mechs stomping around big destructible future cityscapes? Yes please! On and that stealth thing sounded fun, too. #BATTLETECH URBAN WARFARE INTEGRATED INTO THE CAMPAIGN MODS#I’ve been eagerly awaiting Urban Warfare since sinking about 100 hours into the base game’s campaign and another 50 or so hours into the Flashpoint DLC, and that’s without even looking at mods (RogueTech sounds excellent). But it also includes some revolutionary stealth technology (and counter-stealth technology), a couple of new Battlemechs, some new enemy vehicles, and another series of multi-stage “flashpoint” missions - 10 in all if the pre-release discussions I read are correct. Urban Warfare is as suitably named as the previous DLC, as perhaps its biggest draw card is the new biome it brings: urban. In fact, I couldn’t decide in last year’s game-of-the-year roundup whether BATTLETECH or Conan: Exiles should take my number one spot. You may already have gathered that I’m a bit of a fan, especially if you’ve read my reviews of the base game and the earlier Flashpoint DLC. BATTLETECH: Urban Warfare is the second of three DLC expansions promised for HareBrained Schemes fantastic 2018 PC conversion of the old FASA BATTLETECH game, published by Paradox Interactive. ![]()
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